iOS piracy
Published on 31/10/2010Neven Mrgan recently posted an excerpt of an IRC conversation in which he confronts users over the supposed piracy of his iOS game, The Incident. During the course of the conversation many users congratulate Neven on The Incident (as they should), but ultimately tell him that it’s a “way of life”, that he’s just going to have to learn to “deal with it”.
For me, the most interesting aspect of this entire conversation was that Neven seemed almost surprised to find his videogame circulating amongst the pirate community. After all, isn’t this the same Neven who works for Panic, one of the Mac’s largest and most respected software houses? Surely Panic must deal with this calibre of theft on an almost daily basis?
But that’s exactly the point Neven is making here. Panic deals with piracy like a business. Because Panic is a business, right? The Incident, on the other hand, started as a passion project. A labour of love. The two are mutually exclusive. It’s a black and white distinction, surely?
Not so much.
As a long time Panic customer, and an avid fan of The Incident, I can tell you that the likes of Transmit and Unison are just as much passion projects as any iteration of The Incident. The same care and attention to detail went into both projects. The only differential here is that Panic works out of an office, and Big Bucket Software works out of their respective homes.
When I purchase software, be it an iOS application or something for the Mac, I look at it as an investment. Sure, I’m getting a fantastic piece of software, but I’m also letting its developer know that I support their efforts. That I’m glad they spent those two fateful days in front of a whiteboard. Because in the end, everyone benefits.
In many ways, I think the success of the App Store has caused a lot of problems for the indie developer. The press parade various rags to riches stories and, inevitably, people assume that the majority of developers are getting rich quick. The reality of the situation is that the majority of App Store developers are probably operating at a loss. Because the cold truth of it is that good application development is an expensive process.
But one that certainly deserves to be rewarded.